Commercial failure games




















Although a gamer since before I can remember, there is not a better definition of me than these three words: Christian, moderate, and learner. I am steadfast in my Faith, my Beliefs, and in my Opinions, but I am always willing to hear the other side of the discussion.

The Wii U had amazing potential that Nintendo failed to realize… In my opinion, the underlying issue is that Nintendo had no clear vision for the console. Oh well. Thanks for taking the time to comment! The Wii U seemed, at least at launch, to fail to adequately define itself. It ballooned, from there, into something that the console would struggle with for the rest of its existence.

The thing also outsold Game Gear, and Nomad. Everything Sega did outside of Dreamcast the Wii U outsold. Save my name, email, and website in this browser for the next time I comment. Connect with us. Share Tweet. Izsak Barnette. You may like. Game Boys, Ep. Kaihaku November 19, at pm. Izsak Barnette November 19, at pm. KnoW It All February 8, at pm. Leave a Reply. Popular New Spotlight. Games 1 day ago. Games 2 weeks ago.

Games 24 hours ago. Anime 1 week ago. TV 2 weeks ago. Film 2 hours ago. Games 4 hours ago. With lifetime sales estimated at 9. The impact of the failure of the Saturn carried over into Sega's next console, the Dreamcast. However, the console gained interest in Japan and was not officially discontinued until January 4, The uDraw GameTablet is a graphics tablet developed by THQ for use on seventh generation gaming consoles, which was initially released for the Wii in late Versions for the PlayStation 3 and Xbox were released in late THQ also invested in several games that would uniquely use the tablet, such as uDraw Pictionary.

The Wii version had positive sales, with more than 1. This is perhaps the most critically acclaimed "failure" console. Though its independent monitor could display only monochrome visuals, the console's vector-based graphics and arcade-style controller with analog joystick [ citation needed ] allowed developers to create a strong games library with faithful conversions of arcade hits and critically praised exclusives.

This red monochromatic 3-D " virtual reality " system failed due to issues related to players getting eye strain, stiff necks, and headaches when trying to play it, along with the console's price and unportability. It came out in and was Nintendo's first and thus far only failed console release. Gunpei Yokoi , the designer of the platform and the person largely credited for the success of the original Game Boy handheld and the Metroid series of games, resigned from the company shortly after the Virtual Boy ceased sales in order to start his own company, although for reasons unrelated to the console's success.

The following is an incomplete list of software that have been deemed commercial failures by industry sources. The game, incorporating concepts from their previous title Crackdown and past work by its lead developer David Jones , who had helped create the Grand Theft Auto series, was set around the idea of a large-scale urban battle between Enforcers and Criminals; players would be able to partake in large-scale on-going missions between the two sides.

The game was originally set as both a Microsoft Windows and Xbox title and as Realtime Worlds' flagship title for release in , but instead the company set about developing Crackdown first, and later focused APB as a Windows-only title, potentially porting the game to the Xbox later. Upon launch in June , the game received lukewarm reviews, hampered by the existence of a week-long review embargo, and did not attract the expected number of subscribers to maintain its business model.

However, without any acceptable offers, the company was forced to shut down APB in September The game was the brainchild of Derek Smart , an independent game developer renowned for lengthy and aggressive online responses to perceived criticism. The concept behind BC3K was ambitious, giving the player the command of a large starship with all the requisite duties, including navigation, combat, resource management, and commanding crew members. As time wore on and numerous delays were announced, excitement turned to frustration in the online community.

Smart exacerbated the negative air by posting liberally on Usenet. In November , Take-Two Interactive finally released the game, reportedly over protests from Smart. Alt-Ctrl-E to fire weapons. It was joked that the only thing that worked properly was the introductory movie. Critics and the gaming community were merciless, panning BC3K across the board. Smart continued to publicly battle his detractors, but kept working on the game, even in the face of harsh criticism. Eventually, a stable, playable version of the game was released as Battlecruiser AD v2.

Smart eventually released BC3K as freeware and went on to create several sequels under the Battlecruiser and Universal Combat titles. The game's commercial failure led Ubisoft to postpone plans for any subsequent titles in the series. Alain Corre, Ubisoft's Executive Director of EMEA Territories, commented that the Xbox release "did extremely well", but considered this success "too late" to make a difference in the game's poor sales.

The game is set in a world based on heavy metal music , includes a hundred-song soundtrack across numerous metal subgenres, and incorporates a celebrity voice cast including Jack Black , Lemmy Kilmister , Rob Halford , Ozzy Osbourne , Lita Ford , and Tim Curry. The game was originally to be published by Vivendi Games via Sierra Entertainment prior to its merger with Activision.

Activision and Double Fine counter-sued each other for breach of contract, ultimately settling out of court. It only sold about , units within the first month, making it a "retail failure", and though Double Fine had begun on a sequel, Electronic Arts cancelled further development. One of the more infamous failures in modern PC gaming was Daikatana , which was drastically hyped due to creator John Romero 's popular status as one of the key designers behind Doom.

However, after being wrought with massive over-spending and serious delays, the game finally launched to incredibly poor critical reaction because of bugs, lackluster enemies, poor gameplay, and terrible production values, all of which were made worse by its heavy marketing campaign proclaiming it as the next "big thing" in first person shooters. Due to mismanagement and Ion Storm's inexperience, the project took over a year, costing hundreds of thousands of dollars. It received bad reviews and sold poorly, falling far short of recouping its purchase price, let alone the cost of finishing it.

The game divided employees working on Ion's marquee title, Daikatana , arguably leading to the walkout of several key development team members. It put a strain on Ion Storm's finances, leading the once well-funded startup to scramble for cash as Daikatana' s development extended over several years.

Duke Nukem Forever was an entry in the successful Duke Nukem series, initially announced in , but spent fifteen years in development , and was frequently listed as a piece of vaporware video game software. The initial development with the Quake II Engine began in , and the final game was developed by Gearbox Software and released in The game was not well received and was named by several sites as their "most disappointing" game for the year.

Because of its tangled development process, it is very hard to know which companies made and which lost money over the game.

Based on Steven Spielberg 's popular movie of the same name and reportedly coded in just five weeks, [] this Atari game was rushed to the market for the holiday season. Despite selling 1. The financial figures and business tactics surrounding this product are emblematic of the video game crash of and contributed to Atari 's bankruptcy. The company was divided and sold in Known for being the first adventure game by LucasArts to use three-dimensional graphics , Grim Fandango received positive reviews and won numerous awards.

It was originally thought that the game sold well during the holiday season. Grim Fandango ' s relatively modest sales are often cited as a contributing factor to the decline of the adventure game genre in the late s, [] [] though the title's reputation as a "flop" is to an extent a case of perception over reality, as Schafer has pointed out that the game turned a profit, with the royalty check he eventually received being proof.

This made adventure games less attractive an investment for publishers; in contrast, the success of first-person shooters caused the console market to boom. The emergence of new distribution channels that did not rely on the traditional retail model would ultimately re-empower the niche genre.

The game was noted for taking place in almost complete real-time , using Art Nouveau -style characters that were rotoscoped from a day live-action video shoot, [] and featuring intelligent writing and levels of character depth that were not often seen in computer games. Mechner was later able to reacquire the rights to the game, and in , worked with DotEmu to release an iOS port of the title, before making it to Android as well. The game was purposely designed as an extremely violent video game.

Though there had been violent games available for the Wii from the day it was launched e. Red Steel , many perceived MadWorld as one of the first mature titles for the system, causing some initial outrage from concerned consumers about the normally family-friendly system. The game is favorably compared to a Zelda -type adventure, and is based on the quest of the goddess-wolf Amaterasu using a "celestial brush" to draw in magical effects on screen and to restore the cursed land of ancient Nippon.

Released first in on the PlayStation 2, it later received a port to the Wii system, where the brush controls were reworked for the motion controls of the Wii Remote. The home version of the highly popular Pac-Man arcade game was eagerly anticipated, but was a commercial disappointment for Atari despite being a best-selling game.

The game was rushed to make the Christmas season. In , Atari created 12 million cartridges, even though there were only 10 million Atari s sold at the time, in hopes of the game boosting system sales.

Pac-Man did sell close to seven million cartridges, but consumers and critics alike gave it low ratings. The high number of unsold units over five million , coupled with the expense of a large marketing campaign, led to large losses for Atari. Shortly after the disappointment of Pac-Man , Atari reported a huge quarterly loss, prompting parent company Warner Communications to sell the division off in Atari never regained a prominent position in the home console market.

Despite being a critical success for its high level of innovation, [] including winning GameSpot 's Best Game No One Played award, the game initially sold fewer than , copies. However, today the game remains a popular title on various digital download services. The creator of Psychonauts , Tim Schafer, has a cult following due to his unique and eccentric style.

Shenmue on the Dreamcast is more notorious for its overambitious budget than its poor sales figures. In comparison, the games' total sale was 1. The second installment was eventually released in , but by this time the Dreamcast was floundering, so the game only saw a release in Japan and Europe. Sega eventually released it for North American players for the Xbox , but the poor performance of both titles combined with restructuring have made Sega reluctant to complete the trilogy for fear of failure to return on the investment.

Rise of Lyric for the Wii U is considered one of the worst video games of all time due to many glitches, poor gameplay and weak writing. Both games failed commercially, selling only , copies as of February , making them the lowest-selling games in the Sonic franchise. Sunset , a first-person exploration game involving a housekeeper working for a dictator of a fictional country, was developed by two-person Belgian studio Tale of Tales , who previously had created several acclaimed arthouse style games and other audio-visual projects such as The Path.

They wanted to make Sunset a "game for gamers" while still retaining their arthouse-style approach, and in addition to planning on a commercial release, used Kickstarter to gain funding. Sunset only sold about copies on its release, including those to Kickstarter backers. Tale of Tales opted to close their studio after sinking the company's finances into the game, and believed that if they did release any new games in the future, they would likely shy away from commercial release.

The fourth game in the popular Myst series , released in It was developed by Cyan Worlds shortly after Riven was completed. Though it had generally positive reception, [] [] the sales were disappointing. Released by Atari in , I, Robot was the first video game to use 3-D polygon graphics, [ citation needed ] and the first that allowed the player to change camera angles.

Production estimates vary, but all agree that there were no more than units made. In , the President of Cinematronics arranged a one-time purchase of printed circuit boards from Japan. The boards were used in the manufacture of several games, but the majority of them were reserved for the new arcade game Jack the Giantkiller , based on the classic fairy tale Jack and the Beanstalk. Between the purchase price of the boards and other expenses, Cinematronics invested almost two million dollars into Jack the Giantkiller.

It completely flopped in the arcade and many of the boards went unsold, costing the company a huge amount of money at a time when it was already having financial difficulties.

Radar Scope was one of the first arcade games released by Nintendo. It was released in Japan first, and a brief run of success there led Nintendo to order 3, units for the American market in American operators were unimpressed, however, and Nintendo of America was stuck with about 2, unsold Radar Scope machines sitting in the warehouse. Facing a potential financial disaster, Nintendo assigned the game's designer, Shigeru Miyamoto , to revamp the game.

Instead he designed a brand new game that could be run in the same cabinets and on the same hardware as Radar Scope. Sundance was an arcade vector game , released in Producer Cinematronics planned to manufacture about Sundance units, but sales suffered from a combination of poor gameplay and an abnormally high rate of manufacturing defects.

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Main article: Radar Scope. Main article: Sundance video game. Retrieved Associated Press. New York: Macmillan Publishers. ISBN Washington Post : C3. The company has stopped producing its SuperSystem games player, more than 1 million of which were sold. History of Computing: Videogames - Modern Age. The History of Computing Project. United States: Conde Nast. Retrieved June 17, Dragon : 95— September 6. Seattle Times. Retrieved November 7, Archived from the original on The Telegraph.

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