Baseball basketball game




















Those who have been with us for a while might recall the name Chris Oberth, a prolific game developer who unfortunately passed away in We previously published an article explaining how we rebuilt his unreleased Days of Thunder game for the Nintendo Entertainment System. This was somewhat unusual for Oberth, whose personal archives mostly contained only his parts of a collaborative project like this, meaning only the code he wrote.

This archive appeared to have not only source code from his co-engineers, but the in-game art assets as well and, more importantly, the compiled ROMs! What we have recovered is not only a playable snapshot of the game, but a fully buildable repository. But that said, we have reason to believe that Oberth finished his work on the game and moved on to other projects before it was canceled, while other developers continued to tweak and polish the code in response to public playtests.

Whether Oberth archived the game when he was done or when the game was done remains a mystery, and unfortunately he is not with us anymore to let us know. Your generous donations are what keep us going! We are a c 3 charity dedicated to preserving and teaching the history of video games. We attempted to contact Incredible Technologies during the creation of this article, as key personnel such as designer Jim Zielinski and programmer Richard Ditton are still at the company, but we did not receive a reply to multiple requests.

Midway had a tremendous amount of success with NBA Jam, of course, and they were looking to do basically the baseball version of that. So, one of their designers over there, John Newcomer, was looking for a team to help him execute on this idea. The Chicago development community was fairly tight-knit in that everybody knew each other. And so he had contacted the owners of Incredible Technologies to see if there was a deal that they could work out where IT would work on the development of this game.

I mean, that game is still incredible to this day, really. And for me personally, and for a number of other people at Incredible Technologies, we really viewed Midway as the best of the best. Their commitment to quality in presentation, in graphics, in gameplay was inspiring, really. I was super excited about that.

This was gonna be the next sport within that [NBA Jam] line of products, if you want to call it a line. It was a pretty big deal. The goal was to be the next great sports game from Midway.

It was supposed to be extreme, fun, crazy, and super competitive. Midway had the top-of-the-line stuff at the time, state-of-the-art equipment for digitizing.

Part of the hope was that look, we still have all this stuff. We know how to do it. We knew all the tricks. We had to color isolate, to get different uniform colors for them to represent all the teams in the major leagues.

So when we digitized the baseball athletes we had to dye the uniform really weird colors, so they wore like red [undershirts]. And then the short sleeve shirt was green. It was a weird green. The guys look really weird when you digitize them. I grew up in South Bend, Indiana, and we had a minor league baseball team there.

So we just hired three of their players to come out for a couple of days, so we could digitize them. And none of the noses came out right. They cleaned up every face from every angle, and it was a lot of work. Roger Sharpe was in charge of getting licenses for pinball and video [games].

So it was his job to try to see what kind of deal we could get, and then to tell us what the rules are that we had to obey. I had relationships with Major League Baseball as well as the Players Association and reached out to them and secured the license.

Prior to and around to spring training, the Major League Baseball photo division goes out and takes pictures for trading cards. So we were able to get the visuals that we could put in on top of our digitized bodies, if you will, and have the players kind of look like the players the same thing that we had done with basketball.

So effectively it was, alright guys here you have all the assets you have all the team logos and all the rest of it and go for it, and development started. So, the initial art style that I went with was what was pretty trendy at the time with like, shattered fonts and lots of paint splashes and things like that. That kind of look and feel ran pretty much throughout the game.

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Enjoy scoring three-pointers here on Poki! Our collection is full of countless types of sporting bouts. You can play prison basketball, a 3-way shootout, and even Olympic challenges! All of our basketball games feature colorful graphics, easy-to-learn controls, and highly addictive gameplay. Our collection will fire you up, put your skills to the test, and give you the chance to become an NBA star.



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