Utopia game races




















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A game with big personality. New year, new reads. Age 35, Age Age 86 , Age Age 49 , Age Age Age 92 , Age Age 72 , Age Age 35, Age 43, Age Age 73 , Age Jump to: navigation , search. What's New? Last Jump to page: Results 1 to 15 of Admittedly, I've been away from the game for a while, but the principles and general dynamics of Utopia have remained relatively unchanged for most of its history. Roles All Races are a balance between pros and cons even Elves , and your choice of Race should be reflective upon your desired role within your Kingdom.

The three principle Roles available are: Attacker, Thief, and Mage. Attackers, well, attack - not only conquering enemy lands, but also through destructive Razes, Plundering enemy resources, stealing scientific knowledge through Learn attacks, and so forth. Thieves scout out information on enemies, conduct subterfuge to weaken an opponent from within, steal resources, and on occasion create havoc by assassinating prime personnel within an enemy province.

Mages hurl damaging spells from afar, killing enemy populations, destroying buildings, and disrupting the normal day-to-day functions of an enemy province. Some Races lend themselves heavily to one of the above roles; such as Orcs and Undead being prime Attackers by virtue of their 9-point Offensive Elites among other attributes.

While some Races with certain Personalities CAN manage all three roles, doing so is far beyond the capabilities of a novice player. In short - if you need to read this, then you have no business even trying it! Starting out, try to choose one Primary Role and one Secondary Role - based on what YOU want to do in the game - and let that be your guide in selecting a Race.

No matter how many Thieves you have prowling about, how many Mages are standing watch, or how strong your army, enemy attacks are invariably going to get through. This is just part and parcel to the game, so don't get upset when it happens - just take notes and return the favor when the opportunity presents itself. Races Here, I've tried to suggest the best options for each Race and elaborate as to why they are the best options.

Again, this isn't to say that a given Race CAN'T have other roles such as Faery Attackers , but they require skill and finesse generally beyond what a novice is capable of. While many see Avian Elites as being weak vs 8- and 9-point elites, as well as no Stables , their defense is second only to Dwarves among offensive Elites - coupled with their rapid speeds, they are less vulnerable to Ambush than most other races. While the 'No Stables' seems like a liability at first, it's not so bad once you start looking at the actual numbers.

However, this combination can be a devastating asset for your Kingdom by focusing on non-traditional Raze, Plunder, etc attacks to weaken opponents during war. While they do have the weakest offensive Elite in the game, Stables bring them at least on par with Avians.

Fortunately food has very little effect on Trade Balance, so this shouldn't prove too ostentatious a liability in an active Kingdom. Though lacking the attack time bonus of Avians, Elves can maintain Stables which Avians can't as well as having the second-least-expensive Elite in the game. Though not the most potent as Attackers or Mages, they fare well as both and lack the liabilities other races have. Though some have been successful as Attackers, they have only their Offensive Specs to rely upon in this regard.

More Houses to offset the population loss means fewer jobs and employed workers to fund their province. Tree of Gold helps some in this regard, but can quickly burn through Mana and Runes.

Like Dwarves, Halflings have the luxury of maintaining all-Elite armies, granting them unusual flexibility in their military conquests. They also have the advantage of offering 6-points of defense, making them a tougher nut to crack than most Races.



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