For this talk, her goal is to increase the lifespan of everyone in the audience by 7. Our secret mission: How will we spend these bonus minutes? To back that up, she has math! Well, science, that she explains as she goes through. In her first TEDTalk , she did suggest that we should spend 21 billion hours a week playing games. Imagine getting to the end of your life and regretting all that time.
Well, hospice workers have released a report on the most frequently expressed regrets on actual deathbeds. The first is mostly about family — games are an extraordinarily good way to build family bonds and spend time together. To the second point, friends, she notes that one of the main ways we use games now is to stay in touch with friends, especially through social games such as Farmville and Draw Something.
Games are incredibly powerful relationship-management tools. For happiness, research shows that online games outperform pharmaceuticals for treatment of depression and anxiety, just by playing 30 minutes a day. To point 4, games have always been a way to explore and exhibit our true selves. In recent development, avatars are the way, and Stanford research has shown how idealized avatars change how we act in real life, making us more confident.
McGonigal is not a hospice worker, or a researcher, but she recently spent three months in bed wanting to die. Suicidal ideation is common with brain injuries, and it happened to her. A voice in her head was saying the pain would never end, and she started to fear for her life.
They also collected power-ups, anything she could do to create a little improvement, like cuddle her dog or walk around the block. The other symptoms, the headaches and vertigo, lasted for a year, but even when they were present she had stopped suffering.
She put up some videos and blog posts, and renamed the game SuperBetter. People talked about feeling stronger and braver and feeling better understood by friends and family. In some cases, life or death. Several years ago she suffered a serious concussion, and she created a multiplayer game to get through it, opening it up to anyone to play.
While most games, and most videogames, have traditionally been about winning, we are now seeing increasing collaboration and games played together to solve problems. I am not sure what that looks like, but I applaud Jane McGonigal for sharing a peek at it with me. The TED community is brimming with new books and projects. Below, a selection of highlights. A powerful story of an American odyssey. Writer and business leader Casey Gerald has published a new memoir on his journey through American life.
Yeah, when I talk to the media they really sink their teeth into these problem-solving games, but I want to say, the first half of the book is about the way that games integrate into our real life, to improve our health and happiness.
What you would call ordinary video games. So, the first half of the book is full of science, looking at things like the fact that people who play Rock Band and Guitar Hero are more likely to learn how to play a guitar. This is fascinating, to see that games, rather than distracting us from our real-life goals, seem to be a springboard to real-life goals.
Thirty minutes of playing a co-op game changes for an entire week how cooperative we are in real life. Just ninety seconds of playing with an avatar can change your odds for success in a real-world situation for 24 hours. I think this is really great news. There are all kinds of games that can actually support our real-life goals, strengthen our real-life relationships. Even the tiniest game, like Angry Birds, can power us with optimism and resilience throughout the day. In fact, my research shows that playing games literally produces some very good things.
It produces positive emotion. It produces social bonds. It produces more ambitious goals. Of course, we are the same person when we play games.
The games increasingly are real in physical ways. Like the X-Box Connect, and how amazingly physical that is, and how real the dancing is. You look at how many people are playing games on Facebook with their real-life friends and families.
We have this misguided notion that somehow games are just totally virtual. At the very least, the feelings they produce in us are real.
You had a very personal experience with that, designing a game to help yourself recover from a severe concussion. When I first decided to make this game, I had a very epic, important meeting with my doctor.
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